Python yılan oyunu kodları hızlı

Sagot :

Kodları aşağıdan kopyalayabilirsin, eklediğim TXT dosyasından PY dosyasına aktarabilirsin veya eklediğim TXT dosyasını indirip uzantısını '.py' olarak değiştirebilirsin.

NOT: Oyun yön tuşlarıyla oynanır. Birden fazla yön tuşuna aynı anda basarsan kaybedersin.

'snake_speed'i yılanın hızını değiştirmek için düzenleyebilirsin.

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import pygame

import time

import random

snake_speed = 15

window_x = 720

window_y = 480

black = pygame.Color(0, 0, 0)

white = pygame.Color(255, 255, 255)

red = pygame.Color(255, 0, 0)

green = pygame.Color(0, 255, 0)

blue = pygame.Color(0, 0, 255)

pygame.init()

pygame.display.set_caption('Developed by Wustenfuchs')

game_window = pygame.display.set_mode((window_x, window_y))

fps = pygame.time.Clock()

snake_position = [100, 50]

snake_body = [[100, 50],

  [90, 50],

  [80, 50],

  [70, 50]

  ]

fruit_position = [random.randrange(1, (window_x//10)) * 10,

   random.randrange(1, (window_y//10)) * 10]

fruit_spawn = True

direction = 'RIGHT'

change_to = direction

score = 0

def show_score(choice, color, font, size):

score_font = pygame.font.SysFont(font, size)

score_surface = score_font.render('Skor: ' + str(score), True, color)

score_rect = score_surface.get_rect()

game_window.blit(score_surface, score_rect)

def game_over():

my_font = pygame.font.SysFont('times new roman', 50)

game_over_surface = my_font.render(

 'Skorunuz: ' + str(score), True, red)

game_over_rect = game_over_surface.get_rect()

game_over_rect.midtop = (window_x/2, window_y/4)

game_window.blit(game_over_surface, game_over_rect)

pygame.display.flip()

time.sleep(2)

pygame.quit()

quit()

while True:

for event in pygame.event.get():

 if event.type == pygame.KEYDOWN:

  if event.key == pygame.K_UP:

   change_to = 'UP'

  if event.key == pygame.K_DOWN:

   change_to = 'DOWN'

  if event.key == pygame.K_LEFT:

   change_to = 'LEFT'

  if event.key == pygame.K_RIGHT:

   change_to = 'RIGHT'

if change_to == 'UP' and direction != 'DOWN':

 direction = 'UP'

if change_to == 'DOWN' and direction != 'UP':

 direction = 'DOWN'

if change_to == 'LEFT' and direction != 'RIGHT':

 direction = 'LEFT'

if change_to == 'RIGHT' and direction != 'LEFT':

 direction = 'RIGHT'

if direction == 'UP':

 snake_position[1] -= 10

if direction == 'DOWN':

 snake_position[1] += 10

if direction == 'LEFT':

 snake_position[0] -= 10

if direction == 'RIGHT':

 snake_position[0] += 10

snake_body.insert(0, list(snake_position))

if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:

 score += 10

 fruit_spawn = False

else:

 snake_body.pop()

 

if not fruit_spawn:

 fruit_position = [random.randrange(1, (window_x//10)) * 10,

     random.randrange(1, (window_y//10)) * 10]

 

fruit_spawn = True

game_window.fill(black)

for pos in snake_body:

 pygame.draw.rect(game_window, green,

     pygame.Rect(pos[0], pos[1], 10, 10))

pygame.draw.rect(game_window, white, pygame.Rect(

 fruit_position[0], fruit_position[1], 10, 10))

if snake_position[0] < 0 or snake_position[0] > window_x-10:

 game_over()

if snake_position[1] < 0 or snake_position[1] > window_y-10:

 game_over()

for block in snake_body[1:]:

 if snake_position[0] == block[0] and snake_position[1] == block[1]:

  game_over()

show_score(1, white, 'times new roman', 20)

pygame.display.update()

fps.tick(snake_speed)

View image Wüstenfuchs
View image Wüstenfuchs
View image Wüstenfuchs